Aethelnoth's Update
Jan 11, 2018 17:56:52 GMT -4
Post by Meta on Jan 11, 2018 17:56:52 GMT -4
Character Name: Aethelnoth
Link to Character Sheet: Here you go.
Desired Update(s):
Change his skill description from:
Aethelnoth is a mix of a fighter and a caster. He primarily uses his weapon, Eclipsis, which is normally a sword but may change shape into other common wieldable weapons of similar caliber. His magical source stems from both light and dark alignments, and so he may infuse his weapon or his other powers with either descriptors, though Eclipsis is notably the only possible object that may wield both simultaneously, which makes it deal magical damage to devout enemies of either good or evil.
Nevertheless, his main magical power is the fine manipulation of metal as an element. He may heat it up or cool it down with touch, making it go from liquid to solid state, and can use it magnetically to some extent, granted that the metal is solid and conductive. He however, cannot manipulate metal worn by others. Currently, his nature still does not grant him protection from the heat created by this power, and thus he may still be burned by metal.
Eclipsis, at its current initial stage is not fully awakened, but it is not dormant either. The ancient blade now harnesses a sword spirit, Nyx, responsive to its master. This particular sword spirit excels at scouting, being able to fly over an area in order to do so. Other than that, the artifact blade seems to retain a considerable sturdiness, thus making its composing metals reliable enough to be heated by Aethelnoth's power without becoming exceedingly brittle or losing edge.
to:
Aethelnoth is a mix of a fighter and a caster. He primarily uses his weapon, Eclipsis, which is normally a sword but may change shape into other common wieldable weapons of similar caliber. His magical source stems from both light and dark alignments, and so he may infuse his weapon or his other powers with either descriptors, though Eclipsis is notably the only possible object that may wield both simultaneously, which makes it deal magical damage to devout enemies of either good or evil.
Nevertheless, his main magical power is the fine manipulation of metal as an element. He may heat it up or cool it down with touch, making it go from liquid to solid state, and can use it magnetically with little effort, granted that the metal is sufficiently solid and conductive. He however, cannot manipulate metal worn by others. His nature grants him protection from the heat created by this power.
Eclipsis is fully awakened. Its sword spirit has retreated into its gem and will remain dormant until such a time as when the sword needs to once more recover its power. With its awakening, its blade seems to be constantly enshrouded by the energies of light and shadow. Other than that, the artifact blade seems to retain a considerable sturdiness, thus making its composing metals reliable enough to be heated by Aethelnoth's power without becoming exceedingly brittle or losing its edge.
With his status as Spirit of Good restored, though he still lacks wings, he may use his metal power to repel himself from the ground, allowing for a hovering ability.
Reason for Update(s): Recovered his 'Divine Spark' from Thariel, reinstating his condition as a Spirit of Good.
Link to Character Sheet: Here you go.
Desired Update(s):
Change his skill description from:
Aethelnoth is a mix of a fighter and a caster. He primarily uses his weapon, Eclipsis, which is normally a sword but may change shape into other common wieldable weapons of similar caliber. His magical source stems from both light and dark alignments, and so he may infuse his weapon or his other powers with either descriptors, though Eclipsis is notably the only possible object that may wield both simultaneously, which makes it deal magical damage to devout enemies of either good or evil.
Nevertheless, his main magical power is the fine manipulation of metal as an element. He may heat it up or cool it down with touch, making it go from liquid to solid state, and can use it magnetically to some extent, granted that the metal is solid and conductive. He however, cannot manipulate metal worn by others. Currently, his nature still does not grant him protection from the heat created by this power, and thus he may still be burned by metal.
Eclipsis, at its current initial stage is not fully awakened, but it is not dormant either. The ancient blade now harnesses a sword spirit, Nyx, responsive to its master. This particular sword spirit excels at scouting, being able to fly over an area in order to do so. Other than that, the artifact blade seems to retain a considerable sturdiness, thus making its composing metals reliable enough to be heated by Aethelnoth's power without becoming exceedingly brittle or losing edge.
to:
Aethelnoth is a mix of a fighter and a caster. He primarily uses his weapon, Eclipsis, which is normally a sword but may change shape into other common wieldable weapons of similar caliber. His magical source stems from both light and dark alignments, and so he may infuse his weapon or his other powers with either descriptors, though Eclipsis is notably the only possible object that may wield both simultaneously, which makes it deal magical damage to devout enemies of either good or evil.
Nevertheless, his main magical power is the fine manipulation of metal as an element. He may heat it up or cool it down with touch, making it go from liquid to solid state, and can use it magnetically with little effort, granted that the metal is sufficiently solid and conductive. He however, cannot manipulate metal worn by others. His nature grants him protection from the heat created by this power.
Eclipsis is fully awakened. Its sword spirit has retreated into its gem and will remain dormant until such a time as when the sword needs to once more recover its power. With its awakening, its blade seems to be constantly enshrouded by the energies of light and shadow. Other than that, the artifact blade seems to retain a considerable sturdiness, thus making its composing metals reliable enough to be heated by Aethelnoth's power without becoming exceedingly brittle or losing its edge.
With his status as Spirit of Good restored, though he still lacks wings, he may use his metal power to repel himself from the ground, allowing for a hovering ability.
Reason for Update(s): Recovered his 'Divine Spark' from Thariel, reinstating his condition as a Spirit of Good.