RPG Rules
Jan 9, 2018 22:37:15 GMT -4
Post by NajaSide on Jan 9, 2018 22:37:15 GMT -4
RPG RULES
These are the rules used for in-character role-play. If you have any questions, please contact any member of the site staff. Most rules are not flexible, but the administration of ToH RPG is not unreasonable and will listen to suggestions.
Index
RPG Rules- Commentary and OOC Notes
- Story Length
- Stating Your Next Location
- Sticking Together
- Good Sportsmanship
- No Godmodding
- No Powerplaying
- No Metagaming
- Bases, Allies, and Armies
Commentary and OOC Notes
Please differentiate between your In-Character (IC) text and Out-of-Character (OoC) remarks by using ((double parentheses)) or [brackets] when making OoC notes in the RP. Try not to be excessive when speaking OoC, but feel free to use them as you need.
Story Length
When you reply, you don’t have to make a long post, but it does need to have content. About five sentences is the very minimum we allow for, but please remember to give your fellow rpers something to work with. Be creative. If you feel the need, you are free to let your fellow rpers skip your turn until you feel your character has something to work with. In the end, have fun!
We also ask that you write in third person, using past-tense, though this is more of a strong suggestion than a requirement.
State Your Next Location
Unlike many other RPGs, in Tales of Hyrule, your character can only be in one place at a time and cannot participate in multiple threads at once. You can’t suddenly clone them and have two running around the site at the same time – not unless they have a very specific ability that allows them to do so.
That is to say Tales of Hyrule runs its story in a very linear fashion and when your character goes from one location to another, they will be completely leaving one thread and going to another. That is why in Tales of Hyrule, for most of the time, we will ask that you specify where your character is going when they leave a thread.
When you head to a new location, place *asterisks* around your destination, and when arriving at the new location, write the location’s name in *asterisks* as well. For example:
*To Ploymus Mountain*
and
*From Zora's Domain*
Sticking Together
Try to latch your character onto a group of other characters and rp with them. Your solo adventures might be interesting, but groups are more exciting. That's not to say you have to change your character's 'loner' personality. Heck, they can stick with a group and just hang off to the side, reacting only distantly to what the others in the group are doing.
However, you don’t have to join a group if you don't wish too, but it is much more fun and engaging. Try to help other members feel like they are a part of the "family."
Good Sportsmanship
Be kind to others. Not everyone is an excellent writer or strategist, so let everyone have some fun. This is a game meant to be fun, not a competition to beat the others. We are civilized, and your character winning should be less important than letting people enjoy themselves together. After all, this is a collaborative writing project, so to speak. We are all writing this story together.
No Godmodding
Godmodding is the use of powers or abilities your character does not have, such as making the skies rain fire. All powers that your character has must be listed and given a decent description in the application. Godmodding is inherently prohibited.
No Powerplaying
Powerplaying is taking control another member's characters for the benefit of your own, whether done so through in-character means or simply choosing to do so yourself. This is– for the most part –not allowed.
However, this may be allowed if, and only if, your character has an ability that allows them to control another character in a powerplaying manner, such as through possession or mind control of some sort, and you have been given express direct permission by the player of another character to powerplay their character.
Note that saying 'your character pushed their character's hand away' is not an example of powerplaying, while saying 'other person's character started running away from your own when they drew their sword on other person's' is.
No Metagaming
Metagaming is giving your character information they could not possibly have obtained (i.e.: reading something OoC from talking with another member or reading something a separate thread and transferring it to your own character).
Rare exceptions to this may exist, where a character perhaps displays the ability to scry (see a live view) of another character or place, communicate telepathically with others, or otherwise learn information from a long distance, but this is not true metagaming.
Bases, Allies, and Armies
In the occasion of a character holding control of some large piece of land (an entire community, region, etc.), being the leader of some sort of faction, or even maintaining communication with some sort of group of people they are allied with, then there are certain rules and limitations that these identities must abide by.
- No sudden rise in power. Unless approved by an absolute consensus through a created poll (and that means 100%, not 99.9% or anything less), no army can suddenly appear out of nowhere, never having been heard of or seen before.
If one wants an army, even its beginnings must be role-played. Their exponential growth up to the point where they reach the true status of an army.
Same applies for bases. No castle should suddenly appear in the mountains or forests. Role-play its construction. While it may be time consuming, it provides for a bit of realism in world building and provides opportunities for character interaction. - No automatic gain of status. One can't become a king just willing it to be so. Therefore, for one to actually acquire control of a nation, one must role-play whatever method the character followed to acquire their position. As on the 'No Sudden Rise' sub-rule, only consensus approved cases may override this limitation.
- The only exceptions to the aforementioned sub-rules are when we are proceeding from one chapter to another and the time passed between these chapters provides substantial time in which these changes could have happened naturally, and these rises in power are fully discussed with the other members and agreed to as a part of the world development from one chapter to another.
Here ends the limitations of this rule, and now we shall go into details of protecting that which one has gained through hard work. It is quite unfair to suddenly have something one worked for a good deal of a chapter only to be razed to the ground just because someone felt like it.
- Although a base isn't like a character, it might be tied to a considerable part of their style, and might have some value for the player. Therefore, for a place to be completely destroyed or to have a boss-like event within it, there must be an agreement. Not even the staff can override this. We support politeness and civil roleplaying, it would be hypocritical to exempt ourselves of having to ask a player whether or not they want their home attacked and destroyed.
Do note that this doesn't forbid a character from damaging parts of a place, but rather from completely destroying it or even occupying and conquering it without permission.